楓之谷私服v120 點裝附魔系統



SRC

  1. 打開scripting\NPCConversationManager.java 在最下方}前加上:
    仔細看,裡頭可以修改附魔的能力,按照個人喜好設定。
//點裝附魔
   public String EnchantCashEqip(byte slot) {
        Equip item = (Equip) c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem(slot);
        Equip sel = (Equip) item;
        int itemid = c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem(slot).getItemId();
        boolean isCash = MapleItemInformationProvider.getInstance().isCash(itemid);
        String msg = "";

        if (isCash) {
            msg += "您此次所附魔的點裝為#b#z" + itemid + "##k\r\n";
            msg += "您此次的附魔為:\r\n";
            msg += "-----------------------\r\n";

            short Str = (short) Randomizer.rand(5, 10);
            sel.setStr((short) (sel.getStr() + Str));
            msg += "力量 +" + " " + Str + "\r\n";

            short Dex = (short) Randomizer.rand(5, 10);
            sel.setDex((short) (sel.getDex() + Dex));
            msg += "敏捷: " + " " + Dex + "\r\n";

            short Int = (short) Randomizer.rand(5, 10);
            sel.setInt((short) (sel.getInt() + Int));
            msg += "智力: " + " " + Int + "\r\n";

            short Luk = (short) Randomizer.rand(5, 10);
            sel.setLuk((short) (sel.getLuk() + Luk));
            msg += "幸運: " + " " + Luk + "\r\n";

            short Watk = (short) Randomizer.rand(5, 10);
            sel.setWatk((short) (sel.getWatk() + Watk));
            msg += "物理攻擊: " + " " + Watk + "\r\n";

            short Matk = (short) Randomizer.rand(5, 10);
            sel.setMatk((short) (sel.getMatk() + Matk));
            msg += "魔法攻擊: " + " " + Matk + "\r\n";
            msg += "-----------------------\r\n";
            msg += "請問您是否要繼續附魔?\r\n#d[點選#r是#d,繼續附魔] [點選#r否#d,存取目前附魔]\r\n#d若裝備素質未改變,請重新登入或換頻即可生效!";
            int used = StringTool.getIntFromString(sel.getOwner());
            used++;
            sel.setOwner("已附魔" + used + "次");
            item = (Equip) sel.copy();
            MapleInventoryManipulator.removeFromSlot(getClient(), MapleInventoryType.EQUIP, (short) slot, item.getQuantity(), false);
            MapleInventoryManipulator.addFromDrop(getClient(), item, false);
            c.getPlayer().equipChanged();
            return msg;
        } else {
            return "此裝備並非點裝唷!僅有點裝才可以附魔~";
        }
    }

NPC腳本

隨便找一個NPC塞下方的腳本:

load('nashorn:mozilla_compat.js');
importPackage(java.lang);
var status = -1;
var slot = Array();
var sel;
var item = 4001126; //

function start() {
    //status = -1;
    action(1, 0, 0);
}
var icon01 = "#fUI/UIWindow.img/CashTradingRoom/BtCoin/normal/0#";
var icon02 = "#fUI/UIWindow.img/UserInfo/bossPetCrown#";
var icon03 = "#fUI/UIWindow.img/AriantMatch/characterIcon/0#";
var icon04 = "#fUI/UIWindow.img/AriantMatch/characterIcon/1#";
var icon05 = "#fUI/UIWindow.img/AriantMatch/characterIcon/2#";
var icon06 = "#fUI/UIWindow.img/AriantMatch/characterIcon/3#";
var icon07 = "#fUI/UIWindow.img/AriantMatch/characterIcon/4#";
var icon08 = "#fUI/UIWindow.img/AriantMatch/characterIcon/5#";
var icon09 = "#fUI/UIWindow.img/Megaphone/0#";
var icon10 = "#fUI/UIWindow.img/CashTradingRoom/icon1#";

var status = -1;

function action(mode, type, selection) {
    if (mode == 0 && status == 0) {
        cm.dispose();
        return;
    }
    if (mode == 1) {
        status++;
    } else {
        status--;
    }
    if (status == 0) {
        cm.sendSimple(
		"#b請問您是否要使用點裝附魔功能呢?#d"+	
		"\r\n\r\n#L1#附魔一次需要使用#r#z"+item+"##k#d350個!#l"
		);
    } else if (status == 1) {
		sel = selection;
        var avail = "";
        for (var i = 0; i < 96; i++) {
            if (cm.getInventory(1).getItem(i) != null) {
                if (Packages.server.MapleItemInformationProvider.getInstance().isCash(cm.getInventory(1).getItem(i).getItemId())) {
                    avail += "#L" + Math.abs(i) + "##z" + cm.getInventory(1).getItem(i).getItemId() + "##l\r\n";
                }
            }
        }
        if(avail == ""){
             avail += "很抱歉,您的裝備欄沒有任何的點裝哦!!~";    
            }
        cm.sendSimple("想要附魔哪一件點數裝備呢??\r\n#b" + avail);
    } else if (status == 2) {
        selected = selection;
        cm.sendYesNo("你想要附魔的點裝是 #b#t" + cm.getInventory(1).getItem(selected).getItemId() + "##k.\r\n您確定要對此點裝賦魔??\r\n");
    } else if (status == 3) {
		var type ;
        if (cm.haveItem(item, 350)) {
            status = 5;
            cm.sendYesNo(cm.EnchantCashEqip(selected));
			cm.gainItem(item,-350);
        } else {
            status = 3;
            cm.sendOk("您的#b#z" + item + "##k不足哦!!");

        }
    } else if (status == 4) {
        //cm.getPlayer().fakeRelog();
        cm.dispose();

    } else if (status == 6) {
        status = 2;
        cm.sendOk("即將花費#b#z"+item+"##k350個重新附魔此點裝...");
    }
    
    }